Full story mode, start to finish
All 5 chapters, 38 main missions, 74 side activities and both endings. Save files, radio stations, dynamic weather and the in-game economy are intact.
The complete Leonida campaign, recompiled for Windows x64. Runs locally at 60–144 fps with ultrawide, DLSS 4, FSR 3.1 and full keyboard-and-mouse support. No console, no streaming, no subscription.
Delivered in ~15 min · 7-day replacement · 4,120 licences this month
1440p · ultra
Captured on RTX 4070 / 1440p / ultra, build 1.0.4. Nothing is upscaled from a console capture — these are frames rendered by the PC build.
Content
Every part is checksummed and scanned before it goes to a mirror. The build is self-contained: no Rockstar Launcher, no online check after the first run.
All 5 chapters, 38 main missions, 74 side activities and both endings. Save files, radio stations, dynamic weather and the in-game economy are intact.
Recompiled from the console package to a Win32 executable with D3D12 and Vulkan back-ends. Shader cache is pre-compiled, so first launch is 40 seconds, not 40 minutes.
Tested on 22 GPU models from RTX 2060 to RTX 5090. Frame pacing is capped by default at 120 to keep the Rockstar physics ticks stable.
Full remapping, raw mouse input, separate aim sensitivity, Xbox/DS4/DS5 prompts and force feedback. Aim assist off by default.
21:9, 32:9 and 3×1440p render without cropping. HDR10 tone mapping with a calibration screen; FOV 60–110.
A documented `/mods` loader and ASI plugin support. The Deluxe and Ultimate editions ship with a 12 GB 4K texture pack and an offline save editor.
Comparison
| VI PC build | Cloud streaming | Console + capture card | |
|---|---|---|---|
| Resolution | up to 4K native | 1080p compressed | capped at 1080p |
| Input latency | 5–9 ms | 35–70 ms | 22 ms |
| Works offline | yes | no | no |
| Mods and save editing | yes | no | no |
| Needs a console | no | no | yes |
Transparency
Nothing on this page asks for trust. Check the hashes, check the scan report, read the changelog.
Publicly listed for all 14 parts and the launcher. Compare after download.
68/68 engines clean on launcher 1.0.4, scanned 11 Nov 2026 19:42 UTC.
Launcher signed with the project certificate, valid until 2028.
Every patch since 0.9.1 with dates, plus the known-issues list.
Hardware
Full table and per-preset fps targets on the requirements page.
Editions
One-time payment in USDT. Each licence covers the machines listed, re-activates after a clean Windows install for 24 months.
The build, nothing else
For people with real hardware
Lifetime, three rigs
Prices are final. No subscription, no upsell at checkout, no DLC gate. TRC20 confirmation takes ~1 minute, ERC20 ~3 minutes.
Delivery
Median 6 minutes from confirmed transaction to the first frame, measured over the last 30 days.
Pick an edition, copy the address or scan the QR, send the exact amount. TRC20 fees are around $0.9.
The checkout page builds your order summary. Send it from the page — no account needed.
Our bot replies with the licence key, all 14 mirror links and the checksum list, usually inside 15 minutes.
Unpack, run the launcher, paste the key. The install guide covers shader cache and the common first-run issues.
Verified buyers
4.8 / 5 from 2,143 verified buyers. Only buyers with a delivered licence can post.
Ran 3 hours straight on a 4070 at 1440p high, 84–92 fps, no crash. The shader cache step is real — do not skip it. Delivery took 7 minutes.
Sceptical for a week, then bought Standard. First mission to the marina heist, zero issues. The mouse aim alone makes it worth it over streaming.
Paid TRC20, key after 4 minutes. Ultrawide fix pack actually works at 3440x1440, no stretched HUD.
Works well, but 8 GB VRAM means stutter for the first minutes as they say. Would like a texture preset between high and ultra.
Part 7 was truncated from my ISP, re-downloaded it, extraction went through. Support answered in 11 minutes at 2 am.
У меня 3060 Ti, 1080p high 70 fps. Всё как в описании: без лаунчера, без онлайна. Патч 1.0.4 починил вылет на мосту.
FAQ
A community recompile of the Leonida release for Windows x64. The console package was decompiled, the renderer was ported to D3D12 and Vulkan, and the platform layer was rewritten. It is the same content, recompiled — not an emulator wrapper, which is why it runs at 60+ fps.
It is a grey area, like every fan port. You are buying the work of porting plus a licence key from us; the underlying game is Rockstar's. Nobody has been sued for it, and Rockstar has not announced an official PC version to compete with.
Yes, after the first activation. The launcher checks the key once, then caches it for 30 days before needing a network again. The activation server is ours, not Rockstar's.
No. GTA Online is server-side and stays on console for now. This build is story mode only — 5 chapters, 38 missions, 74 side activities.
1.0.4, compiled 12 Nov 2026 from the 1.0.2 retail package with our own patch stack (see the changelog). It matches the console day-one content, minus the online modules.
No. The container format differs. The save editor can import a decrypted console save, but expect to redo the tutorial.
Build 1.0.4
Build 1.0.4, 134.7 GB, 14 parts, all mirrors live. Pay in USDT, get the key, be in Vice City before your coffee is cold.
If the key does not arrive in 30 minutes we refund in full, no questions asked.