Build 1.0.4 is live — Story Mode, 60+ fps, ultrawide and HDR supported
VI PCUnofficial PC build

Who is doing this

Six people, no company, no investors. Names are handles — three of us have day jobs that do not allow a second public role.

Started in April 2026 as a decompilation experiment on the leaked dev package. The renderer port alone took four months. We publish patches on Fridays and read every review, including the angry ones.

sol_

Lead, renderer

D3D12 and Vulkan back-ends, mesh shader path, frame pacing.

kestrel

Platform layer

Win32 shell, input stack, launcher, activation service.

mirage

Content pipeline

Archive repacking, delta patches, audio de-duplication.

den_

QA, 22 GPU bench rig

Preset matrices, 1% low tracking, the requirements table.

orbit

Delivery and support

Mirror nodes, delivery inbox, status page.

@vela

Docs and translations

Install guide, RU copy, changelog discipline.

Money

Where the money goes

Roughly, per $26 Deluxe order.

Bandwidth (0.6 TB average)$7.10
Mirror nodes and storage$4.30
Payment and bot infrastructure$2.40
Team split (6 people)$12.20

Limits

What we are not

  • ✕Not Rockstar. No official support, no Online, no cross-save with console.
  • ✕Not a company — no VAT invoice, no card payments.
  • ✕Not finished. 1.0.4 is stable but the known-issues list is not empty.
  • ✕Not free. The port is ~7,400 hours of work and bandwidth costs real money.

Contact

Talk to us

E-mailsupport@gta6pc.io · 24/7
E-mailsupport@gta6pc.io · 24 h
Status pagemirror and delivery incidents