Build 1.0.4 is live — Story Mode, 60+ fps, ultrawide and HDR supported
VI PCUnofficial PC build

Changelog

Published in full, including the embarrassing entries. Known issues are at the bottom.

1.0.4 current

  • Fixed a crash at the Everglades safehouse door when the door state was loaded from a save created before 1.0.2.
  • Fixed HDR calibration defaulting to 0.5 — now 0.8, which matches the reference display.
  • Reduced pipeline cache size by 41% (faster second launch).
  • Added `/rebind` for hardware-fingerprint changes after driver updates.
  • Traffic density below 0.7 no longer despawns parked cars in Little Cuba.

1.0.3

  • Fixed radio station 9 dropping out after 4 minutes of continuous driving.
  • 21:9 letterboxing removed in pre-rendered cutscenes.
  • Launcher no longer re-checks the key on every start.
  • FPS cap raised from 100 to 120.

1.0.2

  • Added FSR 3.1 frame generation.
  • Fixed mouse acceleration being applied twice with raw input on.
  • Reduced install footprint by 6.1 GB by deduplicating audio.
  • First public 4K texture pack.

1.0.1

  • Fixed the marina heist soft-lock when the boat spawned on land.
  • Added Vulkan back-end (beta) for AMD cards.
  • Save editor: fixed corrupted weapon wheel after editing ammo.
  • 27 smaller fixes.

1.0.0 milestone

  • First release build. Full story mode from the retail 1.0.2 package.
  • D3D12 renderer, mesh shaders, DLSS 4 and FSR 3.0.
  • Launcher with part verification and hardware binding.

0.9.7 beta

  • Closed beta, 900 keys.
  • Chapters 1–3 only.
  • Known: audio desync in cutscenes over 90 seconds.

0.9.1 internal

  • First running build. 14–22 fps, software rasteriser fallback only.

Open

Known issues (1.0.4)

  • !Bike wheelies above 120 fps can clip through kerbs.
  • !HDR on DisplayPort 1.4 at 4K/144 needs a restart to apply.
  • !Save editor cannot write to cloud-synced folders (OneDrive redirect).