System requirements
Measured, not guessed. Every row below comes from a recorded benchmark run on build 1.0.4.
Minimum — 1080p / 30 fps / low
- OS: Windows 10 21H2 (build 19044)
- CPU: Ryzen 5 3600 / i5-10400
- GPU: RTX 2060 6 GB / RX 6600 8 GB
- RAM: 16 GB DDR4
- Storage: 315 GB SSD (SATA is enough)
- VRAM at 1080p low: 5.4 GB
Recommended — 1440p / 60 fps / high
- OS: Windows 11 24H2
- CPU: Ryzen 7 5800X3D / i7-13700
- GPU: RTX 4070 12 GB / RX 7800 XT 16 GB
- RAM: 32 GB DDR5
- Storage: 315 GB NVMe
- VRAM at 1440p high: 10.2 GB
Benchmarks
Measured frame rates by GPU
1440p, high preset, DLSS/FSR quality, 30-minute run, 1% low in brackets.
| GPU | average fps | 1% low | preset |
|---|---|---|---|
| RTX 5090 | 141 | 112 | 4K ultra |
| RTX 4080 Super | 126 | 98 | 1440p ultra |
| RTX 4070 | 88 | 71 | 1440p high |
| RTX 3080 | 79 | 64 | 1440p high |
| RTX 4060 Ti | 68 | 52 | 1080p high |
| RTX 2060 | 41 | 29 | 1080p low |
| RX 7800 XT | 84 | 67 | 1440p high |
| RX 6600 | 38 | 27 | 1080p low |
Notes
- ▸8 GB VRAM cards stutter at high textures for the first 10 minutes — the streaming pool settles, then it is smooth.
- ▸SMT / hyper-threading on is worth 12–18% average fps; the build uses up to 12 threads.
- ▸Frame rate is capped at 120 by default. Uncapping above 144 makes the traffic simulation skip ticks.
- ▸Steam Deck and other handhelds work at 720p low, 30 fps, with a battery life of about 55 minutes.
- ▸Windows 10 21H2 is the floor — 1909 and older lack the D3D12 feature level the renderer needs.
What does not work
- ✕Windows 7 / 8.1 (no D3D12 feature level 12_1)
- ✕GPUs without hardware mesh shaders (GTX 10-series is not supported)
- ✕4 GB VRAM cards — the build refuses to start below 5 GB
- ✕Linux via Proton: launches, but the launcher's hardware fingerprint fails (workaround in the FAQ)
Good to go
Hardware clears the bar?
Then the only thing left is the download.