Build 1.0.4 is live — Story Mode, 60+ fps, ultrawide and HDR supported
VI PCUnofficial PC build

System requirements

Measured, not guessed. Every row below comes from a recorded benchmark run on build 1.0.4.

Minimum — 1080p / 30 fps / low

  • OS: Windows 10 21H2 (build 19044)
  • CPU: Ryzen 5 3600 / i5-10400
  • GPU: RTX 2060 6 GB / RX 6600 8 GB
  • RAM: 16 GB DDR4
  • Storage: 315 GB SSD (SATA is enough)
  • VRAM at 1080p low: 5.4 GB

Recommended — 1440p / 60 fps / high

  • OS: Windows 11 24H2
  • CPU: Ryzen 7 5800X3D / i7-13700
  • GPU: RTX 4070 12 GB / RX 7800 XT 16 GB
  • RAM: 32 GB DDR5
  • Storage: 315 GB NVMe
  • VRAM at 1440p high: 10.2 GB

Benchmarks

Measured frame rates by GPU

1440p, high preset, DLSS/FSR quality, 30-minute run, 1% low in brackets.

GPUaverage fps1% lowpreset
RTX 50901411124K ultra
RTX 4080 Super126981440p ultra
RTX 407088711440p high
RTX 308079641440p high
RTX 4060 Ti68521080p high
RTX 206041291080p low
RX 7800 XT84671440p high
RX 660038271080p low

Notes

  • ▸8 GB VRAM cards stutter at high textures for the first 10 minutes — the streaming pool settles, then it is smooth.
  • ▸SMT / hyper-threading on is worth 12–18% average fps; the build uses up to 12 threads.
  • ▸Frame rate is capped at 120 by default. Uncapping above 144 makes the traffic simulation skip ticks.
  • ▸Steam Deck and other handhelds work at 720p low, 30 fps, with a battery life of about 55 minutes.
  • ▸Windows 10 21H2 is the floor — 1909 and older lack the D3D12 feature level the renderer needs.

What does not work

  • ✕Windows 7 / 8.1 (no D3D12 feature level 12_1)
  • ✕GPUs without hardware mesh shaders (GTX 10-series is not supported)
  • ✕4 GB VRAM cards — the build refuses to start below 5 GB
  • ✕Linux via Proton: launches, but the launcher's hardware fingerprint fails (workaround in the FAQ)

Good to go

Hardware clears the bar?

Then the only thing left is the download.

Download